

The differences span chapters, so while not immediately apparent, small things could lead up to huge deviations.Ĭurrently over 600,000 words, Where The Heart Leads is narratively larger than “The Lord of the Rings” trilogy by J.R.R. Each player might only see a fraction of the game on their original playthrough, and that’s okay, because it’s your story. The game has expanded almost of its own accord, past our original 5-hour goal to now over twice that. Even in testing the game, many of us ask each other, “How did you end up there?” Creatively, it’s been a huge challenge. What you will and won’t see, I do not know. Those choices also create new paths to walk down, opening different narrative threads across decades of options. The choices you make directly affect the path you and your family are on. Looks like living in the woods suits you… and, maybe, only you. When picking the choice “Sell Your Land” the result is:Īs a burgeoning artist, you have ideas for how Rene’s land could be used. Your spouse Rene owns some land as part of an inheritance but you have your own ideas for how you could live in the meantime… Your rental home has been destroyed by a storm and rather than repair it, your landlord is going to collect insurance money and sell it down the road, forcing you out on your ear. In this particular situation, you’ve just had an argument with your landlord. For instance, in our new trailer, we show an interaction between you and your spouse with two choices, before showing you a tiny glimpse at how those choices create outcomes in the future. We have created a huge number of branching paths you could be on, but the order in which you do things, for the most part, is up to you. The result is our first narrative adventure. You inspired us to build this game just for you. We have been fortunate to connect and collaborate with so many gamers over the years, many of whom have found something emotionally resonant in these worlds.

Throughout our careers (shout-out to Metroid Prime fans!), we’ve strived to create worlds that tell their own story, but which you discover by playing. Keen-eyed cinephiles may notice influences from the likes of David Lynch, Wes Anderson, and Nicolas Winding Refn. We are big action/narrative/puzzle gamers, but also avid filmgoers. And while not directly related, games like Heavy Rain, Oxenfree, Xenogears, and Vagrant Story all contributed to the game’s functionality. Our own families and the people we admire provide endless inspiration when making a game like this.
